Since a button must be held for Yarny to anchor his fellow explorer, and sometimes must be released at just the right moment for a jump to be made, it’s essential players coordinate their actions. But in co-op, this mechanic takes on a new dimension – it makes the experience more stressful and much funnier. Playing solo, this allows for some satisfying character switching, as I navigated hazards and inched my way through levels. At its best, it feels like you’re mountaineering through the undergrowth. For instance, either character can now function as a moveable anchor point, allowing the other Yarny to rappel, ascend, or swing across otherwise impassable gaps. There are no major new abilities to single out, but the addition of a second Yarny that adds plenty of depth to these existing ones. ![]() He/she/it can swing across gaps, rappel down walls, ascend cliff faces, lasso distant objects and, by tying knots, create bridges, pulleys, and trampolines. ![]() Yarny’s abilities have carried over from the original.
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